Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 173
How can several different belief systems be represented at once ? A good deal of
the reasoning people do involves manipulating a set of beliefs . Each of these
beliefs is supported by some evidence and may be reinforced by some personal
...
How can several different belief systems be represented at once ? A good deal of
the reasoning people do involves manipulating a set of beliefs . Each of these
beliefs is supported by some evidence and may be reinforced by some personal
...
Página 174
In their book , The Web of Belief , Quine and Ullian ( Quine , 1978 ] provide an
excellent discussion of some important mechanisms for constructing , testing ,
and modifying beliefs and sets of beliefs . One of their examples clearly illustrates
...
In their book , The Web of Belief , Quine and Ullian ( Quine , 1978 ] provide an
excellent discussion of some important mechanisms for constructing , testing ,
and modifying beliefs and sets of beliefs . One of their examples clearly illustrates
...
Página 194
From these two measures , an overall estimate of the confidence of the system in
its belief about the hypothesis can be computed . This estimate is called the
certainty factor ( CF ) and is given as CF [ h , e ] = MB [ h , e ] - MD [ h , e ) Notice
that ...
From these two measures , an overall estimate of the confidence of the system in
its belief about the hypothesis can be computed . This estimate is called the
certainty factor ( CF ) and is given as CF [ h , e ] = MB [ h , e ] - MD [ h , e ) Notice
that ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |