Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 74
A quick glance at the four blocks reveals that there are more red faces than there
are other colored ones . Thus when placing a block with several red faces , it
would be a good idea to use as few of them as possible as outside faces . As
many ...
A quick glance at the four blocks reveals that there are more red faces than there
are other colored ones . Thus when placing a block with several red faces , it
would be a good idea to use as few of them as possible as outside faces . As
many ...
Página 76
It says simply pick a block and rotate it 90 degrees in any direction . Having
provided these definitions , the ... We could try all possible rotations of all four
blocks and see which leads to the greatest improvement . But that is a lot of
testing for a ...
It says simply pick a block and rotate it 90 degrees in any direction . Having
provided these definitions , the ... We could try all possible rotations of all four
blocks and see which leads to the greatest improvement . But that is a lot of
testing for a ...
Página 262
There are two operators that might make HOLDING ( C ) true : PICKUP ( C ) and
UNSTACK ( C , x ) , where x could be any block that C could be unstacked from .
Without looking ahead , we cannot tell which of these operators is appropriate ...
There are two operators that might make HOLDING ( C ) true : PICKUP ( C ) and
UNSTACK ( C , x ) , where x could be any block that C could be unstacked from .
Without looking ahead , we cannot tell which of these operators is appropriate ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |