Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 34
... branch of the tree until it yields a solution or until some prespecified depth has been reached and only then go back and explore other branches . This is called depth - first search . The requirement that a control strategy be ...
... branch of the tree until it yields a solution or until some prespecified depth has been reached and only then go back and explore other branches . This is called depth - first search . The requirement that a control strategy be ...
Página 78
... branch is explored . But eventually , if a solution is not found , that branch will start to look less promising than one of the top - level branches that had been ignored . At that point , the now more promising , previously ignored branch ...
... branch is explored . But eventually , if a solution is not found , that branch will start to look less promising than one of the top - level branches that had been ignored . At that point , the now more promising , previously ignored branch ...
Página 104
... branch - and - bound strategy is actually an example of the " try to go quickly on the average " strategy . There are at least four kinds of statements one could make about this kind of strategy : 6 • How well it performs in the best ...
... branch - and - bound strategy is actually an example of the " try to go quickly on the average " strategy . There are at least four kinds of statements one could make about this kind of strategy : 6 • How well it performs in the best ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety