Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... Breadth - First Search Tree ( 4,0 ) ( 0 , 0 ) ( 0,3 ) ( 4,3 ) ( 0 , 0 ) ( 1,3 ) ( 4,3 ) ( 0 , 0 ) ( 3,0 ) Figure 2-6 : Two Levels of a Breadth - First Search Tree The second requirement of a good control strategy is that it be ...
... Breadth - First Search Tree ( 4,0 ) ( 0 , 0 ) ( 0,3 ) ( 4,3 ) ( 0 , 0 ) ( 1,3 ) ( 4,3 ) ( 0 , 0 ) ( 3,0 ) Figure 2-6 : Two Levels of a Breadth - First Search Tree The second requirement of a good control strategy is that it be ...
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... Breadth - First Search Both generate - and - test and hill climbing are depth - first search procedures . Such procedures are often easy to implement and they may happen upon a good solu- tion very quickly . But they ... Breadth-First Search.
... Breadth - First Search Both generate - and - test and hill climbing are depth - first search procedures . Such procedures are often easy to implement and they may happen upon a good solu- tion very quickly . But they ... Breadth-First Search.
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Elaine Rich. 3.6.4 Best - First Search : OR Graphs Best - first search is a way of combining the advantages of both depth - first and breadth - first search into a single method . At each step of the best - first search process , we ...
Elaine Rich. 3.6.4 Best - First Search : OR Graphs Best - first search is a way of combining the advantages of both depth - first and breadth - first search into a single method . At each step of the best - first search process , we ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety