Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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( 0,0 ) ( 4,0 ) ( 0,3 ) Figure 2–5 : One Level of a Breadth - First Search Tree ( 0,0 ) (
4,0 ) ( 0 , 3 ) ( 4,3 ) ( 0,0 ) ( 1,3 ) ( 4,3 ) ( 0,0 ) ( 3,0 ) Figure 2–6 : Two Levels of a
Breadth - First Search Tree The second requirement of a good control strategy is
...
( 0,0 ) ( 4,0 ) ( 0,3 ) Figure 2–5 : One Level of a Breadth - First Search Tree ( 0,0 ) (
4,0 ) ( 0 , 3 ) ( 4,3 ) ( 0,0 ) ( 1,3 ) ( 4,3 ) ( 0,0 ) ( 3,0 ) Figure 2–6 : Two Levels of a
Breadth - First Search Tree The second requirement of a good control strategy is
...
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3.6.3 Breadth - First Search Both generate - and - test and hill climbing are depth
- first search procedures . Such procedures are often easy to implement and they
may happen upon a good solution very quickly . But they also often spend a lot ...
3.6.3 Breadth - First Search Both generate - and - test and hill climbing are depth
- first search procedures . Such procedures are often easy to implement and they
may happen upon a good solution very quickly . But they also often spend a lot ...
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3.6.4 Best - First Search : OR Graphs Best - first search is a way of combining the
advantages of both depth - first and breadth - first search into a single method . At
each step of the best - first search process , we select the most promising of the ...
3.6.4 Best - First Search : OR Graphs Best - first search is a way of combining the
advantages of both depth - first and breadth - first search into a single method . At
each step of the best - first search process , we select the most promising of the ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |