Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 25
In this chapter and the next , we will explore the three major steps that are
required to build a system to solve a particular problem : 1. Define the problem
precisely . This definition must include precise specifications of what the initial
situation ...
In this chapter and the next , we will explore the three major steps that are
required to build a system to solve a particular problem : 1. Define the problem
precisely . This definition must include precise specifications of what the initial
situation ...
Página 363
Why then should we not build a program that learns by starting out with a simple
network and building connections in that network as indicated by reinforcement
from the environment ? Or , if the anthropormorphism of neural networks bothers
...
Why then should we not build a program that learns by starting out with a simple
network and building connections in that network as indicated by reinforcement
from the environment ? Or , if the anthropormorphism of neural networks bothers
...
Página 390
The answer to this question can be divided into two parts : • Features that are
important for building many kinds of complex systems , including A.I. ones •
Features that are particularly important in building A.I. systems because of the
special ...
The answer to this question can be divided into two parts : • Features that are
important for building many kinds of complex systems , including A.I. ones •
Features that are particularly important in building A.I. systems because of the
special ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |