Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... Chapter 10 Perception 345 10.1 Why Is Perception Hard ? 345 10.2 Techniques Used in Solving Perceptual Problems 10.3 Constraint Satisfaction - The Waltz Algorithm 349 351 10.4 Summary 358 10.5 Exercises 359 Chapter 11 Learning 361 11.1 ...
... Chapter 10 Perception 345 10.1 Why Is Perception Hard ? 345 10.2 Techniques Used in Solving Perceptual Problems 10.3 Constraint Satisfaction - The Waltz Algorithm 349 351 10.4 Summary 358 10.5 Exercises 359 Chapter 11 Learning 361 11.1 ...
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... chapter we have discussed the first two steps that must be taken toward the design of a program to solve a ... chapter , and several of them have already been alluded to in the discussion of the problem characteristics in this chapter ...
... chapter we have discussed the first two steps that must be taken toward the design of a program to solve a ... chapter , and several of them have already been alluded to in the discussion of the problem characteristics in this chapter ...
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... chapter , we will discuss ways in which large problem- solving systems can be constructed out of the building blocks we have already discussed . 8.1 PLANNING In Chapter 2 , we described the process of problem solving as a search through ...
... chapter , we will discuss ways in which large problem- solving systems can be constructed out of the building blocks we have already discussed . 8.1 PLANNING In Chapter 2 , we described the process of problem solving as a search through ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety