Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 90
Página ix
Chapter 9 Natural Language Understanding 295 9.1 9.1.1 9.1.2 9.2 9.2.1 9.2.2
9.2.3 9.3 9.3.1 9.3.2 9.3.3 9.3.4 9.4 9.5 9.6 9.7 Introduction What Is
Understanding ? What Makes Understanding Hard ? Understanding Single
Sentences Keyword ...
Chapter 9 Natural Language Understanding 295 9.1 9.1.1 9.1.2 9.2 9.2.1 9.2.2
9.2.3 9.3 9.3.1 9.3.2 9.3.3 9.3.4 9.4 9.5 9.6 9.7 Introduction What Is
Understanding ? What Makes Understanding Hard ? Understanding Single
Sentences Keyword ...
Página 247
CHAPTER 8 ADVANCED PROBLEM - SOLVING SYSTEMS In order to solve
most nontrivial problems , it is necessary to combine some of the basic problem -
solving strategies discussed in Chapter 3 with one or more of the knowledge ...
CHAPTER 8 ADVANCED PROBLEM - SOLVING SYSTEMS In order to solve
most nontrivial problems , it is necessary to combine some of the basic problem -
solving strategies discussed in Chapter 3 with one or more of the knowledge ...
Página 427
( Quotations appear in Chapter 1. ) Morrison , P. & E. Morrison , Charles Babbage
and His Calculating Engines , Dover , 1961 , pp . 248 , 284. ( Quotations appear
in Chapter 1. ) Weizenbaum , J. , “ ELIZA — A Computer Program for the Study of
...
( Quotations appear in Chapter 1. ) Morrison , P. & E. Morrison , Charles Babbage
and His Calculating Engines , Dover , 1961 , pp . 248 , 284. ( Quotations appear
in Chapter 1. ) Weizenbaum , J. , “ ELIZA — A Computer Program for the Study of
...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |