Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 23
Página 151
Call each conjunct a separate clause . In order for a wff to be true , all the clauses
that are generated from it must be true . If we are going to be working with several
wff's , all the clauses generated by each of them can now be combined to ...
Call each conjunct a separate clause . In order for a wff to be true , all the clauses
that are generated from it must be true . If we are going to be working with several
wff's , all the clauses generated by each of them can now be combined to ...
Página 153
Convert all the propositions of F to clause form . 2. Negate S and convert the
result to clause form . Add it to the set of clauses obtained in step 1 . 3. Repeat
until either a contradiction is found or no progress can be made : 1. Select two
clauses ...
Convert all the propositions of F to clause form . 2. Negate S and convert the
result to clause form . Add it to the set of clauses obtained in step 1 . 3. Repeat
until either a contradiction is found or no progress can be made : 1. Select two
clauses ...
Página 158
clauses 1 and 2 must be mortal ( Marcus ) , which we get by applying the result of
the unification process to the resolvent . The resolution process can then proceed
from there to discover if mortal ( Marcus ) leads to a contradiction with other ...
clauses 1 and 2 must be mortal ( Marcus ) , which we get by applying the result of
the unification process to the resolvent . The resolution process can then proceed
from there to discover if mortal ( Marcus ) leads to a contradiction with other ...
Comentarios de la gente - Escribir un comentario
No encontramos ningún comentario en los lugares habituales.
Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
Otras 10 secciones no mostradas
Otras ediciones - Ver todas
Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |