Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 115
To play an entire game then , both search - oriented and nonsearch - oriented
techniques need to be combined . The ideal way to use a search procedure to
find a solution to a problem is to generate moves through the problem space until
a ...
To play an entire game then , both search - oriented and nonsearch - oriented
techniques need to be combined . The ideal way to use a search procedure to
find a solution to a problem is to generate moves through the problem space until
a ...
Página 189
having to record explicitly each combination of observable symptoms for which
drug Q would be good . ... The rules can then be combined using the
straightforward methods provided by probability theory , including simple things
such as how ...
having to record explicitly each combination of observable symptoms for which
drug Q would be good . ... The rules can then be combined using the
straightforward methods provided by probability theory , including simple things
such as how ...
Página 195
Sometimes it may be necessary to consider the certainty factor of a combination
of hypotheses . ... The uncertainties introduced at each step along the way can be
combined to produce a measure of the overall certainty of the final hypothesis .
Sometimes it may be necessary to consider the certainty factor of a combination
of hypotheses . ... The uncertainties introduced at each step along the way can be
combined to produce a measure of the overall certainty of the final hypothesis .
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |