Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... components . This was important because it was necessary to make sure , after satisfying each of the component goals , that the compound goal was still satisfied . NOAH , on the other hand , does not retain the original compound goal ...
... components . This was important because it was necessary to make sure , after satisfying each of the component goals , that the compound goal was still satisfied . NOAH , on the other hand , does not retain the original compound goal ...
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... Components In most interesting languages , each statement is composed of several components ( words , symbols , or whatever ) . The mapping process is the simplest if each component can be mapped without concern for the other components ...
... Components In most interesting languages , each statement is composed of several components ( words , symbols , or whatever ) . The mapping process is the simplest if each component can be mapped without concern for the other components ...
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... components will later be ignored because the other inputs required to use them will not appear . For example , if the auxiliary verb inter- pretation of have in the previous example is built , it will be discarded if no par- ticiple ...
... components will later be ignored because the other inputs required to use them will not appear . For example , if the auxiliary verb inter- pretation of have in the previous example is built , it will be discarded if no par- ticiple ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety