Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 30
Página 218
... concept ( such as GAME or GIVE ) and instances of that concept ( such as G23 or EV7 ) . Whereas my chair can get wet , the concept chair cannot . If information about specific instances is stored at the node representing the concept ...
... concept ( such as GAME or GIVE ) and instances of that concept ( such as G23 or EV7 ) . Whereas my chair can get wet , the concept chair cannot . If information about specific instances is stored at the node representing the concept ...
Página 383
... concept representing the set of composite numbers . Then the second heuristic suggests creating a concept representing the complement of that , namely the set of prime numbers . AM's performance was limited by the static nature of its ...
... concept representing the set of composite numbers . Then the second heuristic suggests creating a concept representing the complement of that , namely the set of prime numbers . AM's performance was limited by the static nature of its ...
Página 387
... Concept learning exploits matching to detect similarities and differences between instances . o Hill climbing . Parameter adjustment and concept learning are both varieties of hill climbing . • Generate - and - test . The analogy ...
... Concept learning exploits matching to detect similarities and differences between instances . o Hill climbing . Parameter adjustment and concept learning are both varieties of hill climbing . • Generate - and - test . The analogy ...
Otras ediciones - Ver todas
Términos y frases comunes
A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety