Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 85
Página 47
... consider the problem of scanning daily newspapers to decide which are supporting the Democrats and which are supporting the Republicans in some upcoming election . Again assuming unlimited computing power , how much knowledge would be ...
... consider the problem of scanning daily newspapers to decide which are supporting the Democrats and which are supporting the Republicans in some upcoming election . Again assuming unlimited computing power , how much knowledge would be ...
Página 187
... Consider the simple problem of the 8 - puzzle . From any configuration there is a shortest path to a solution . Ideally , if we had complete information , we would simply follow that path directly . But we do not have complete ...
... Consider the simple problem of the 8 - puzzle . From any configuration there is a shortest path to a solution . Ideally , if we had complete information , we would simply follow that path directly . But we do not have complete ...
Página 328
... Consider the text Bill had a red balloon . John wanted it . The word it should be identified as referring to the red balloon . References such as this are called anaphoric references or anaphora . Parts of objects . Consider the text ...
... Consider the text Bill had a red balloon . John wanted it . The word it should be identified as referring to the red balloon . References such as this are called anaphoric references or anaphora . Parts of objects . Consider the text ...
Otras ediciones - Ver todas
Términos y frases comunes
A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety