Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 46
... consistent world and problems in a world in which inconsistencies may exist in the database . Many reasoning schemes that work well in consistent domains are not appropriate in inconsistent ones . For example , in standard logic , if ...
... consistent world and problems in a world in which inconsistencies may exist in the database . Many reasoning schemes that work well in consistent domains are not appropriate in inconsistent ones . For example , in standard logic , if ...
Página 281
... consistent ? The A - MIN search procedure [ Carbonell , 1980b ] provides a way around this problem for some kinds of tasks , to be described below . Consider the problem of accepting a series of inputs , one at a time , and processing ...
... consistent ? The A - MIN search procedure [ Carbonell , 1980b ] provides a way around this problem for some kinds of tasks , to be described below . Consider the problem of accepting a series of inputs , one at a time , and processing ...
Página 357
... consistent with the known line labels is 13. At vertex 2 , the only consistent label is 6. At each of the remaining boundary vertices , there is also only one labeling choice . These labelings are shown in parentheses in Figure 10-15 ...
... consistent with the known line labels is 13. At vertex 2 , the only consistent label is 6. At each of the remaining boundary vertices , there is also only one labeling choice . These labelings are shown in parentheses in Figure 10-15 ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety