Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 57
Assume the areas of the tray are numbered 1 2 3 4 5 6 7 8 9 → Square 1 empty
and Square 2 contains tile n Square 2 empty and Square l contains tile n Square
l empty and Square 4 contains tile n Square 4 empty and Square i contains tile n
...
Assume the areas of the tray are numbered 1 2 3 4 5 6 7 8 9 → Square 1 empty
and Square 2 contains tile n Square 2 empty and Square l contains tile n Square
l empty and Square 4 contains tile n Square 4 empty and Square i contains tile n
...
Página 293
Rule - based systems often contain rules with several conditions in their left sides
. a . Why is this true in MYCIN b . Why is this true in Ri ? 8. Would resolution be a
good reasoning technique in an expert system ? Keep in mind the issues raised ...
Rule - based systems often contain rules with several conditions in their left sides
. a . Why is this true in MYCIN b . Why is this true in Ri ? 8. Would resolution be a
good reasoning technique in an expert system ? Keep in mind the issues raised ...
Página 381
e.g. , “ ADD - ' ( x ) always contains a bag of primes . ” Testing them on other
examples of ADD - 1 . Only 11 out of the 17 conjectures are verified for all 19
known examples of ADD - 1 : 3 out of the 11 conjectures were false until
amended .
e.g. , “ ADD - ' ( x ) always contains a bag of primes . ” Testing them on other
examples of ADD - 1 . Only 11 out of the 17 conjectures are verified for all 19
known examples of ADD - 1 : 3 out of the 11 conjectures were false until
amended .
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |