Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 61
This graph differs from a tree in that several paths may come together at a node .
The graph corresponding to the tree of Figure 3-4 is shown in Figure 3–5 . A tree
search procedure can be converted to a graph search procedure by modifying ...
This graph differs from a tree in that several paths may come together at a node .
The graph corresponding to the tree of Figure 3-4 is shown in Figure 3–5 . A tree
search procedure can be converted to a graph search procedure by modifying ...
Página 222
One such set contains a group of primitive actions , out of which higher - level
actions corresponding to English words can be built . Although there are slight
differences in the exact set of primitive actions provided in the various sources on
CD ...
One such set contains a group of primitive actions , out of which higher - level
actions corresponding to English words can be built . Although there are slight
differences in the exact set of primitive actions provided in the various sources on
CD ...
Página 369
Each t corresponds to a value of a relevant parameter and each c represents the
weight to be attached to the corresponding t . Negative weights can be used to
indicate features whose presence usually constitutes negative evidence for a ...
Each t corresponds to a value of a relevant parameter and each c represents the
weight to be attached to the corresponding t . Negative weights can be used to
indicate features whose presence usually constitutes negative evidence for a ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |