Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 25
Página 27
We have just defined the problem of playing chess as a problem of moving
around in a state space , where each state corresponds to a legal position of the
board . We can then play chess by starting at an initial state , using a set of rules
to ...
We have just defined the problem of playing chess as a problem of moving
around in a state space , where each state corresponds to a legal position of the
board . We can then play chess by starting at an initial state , using a set of rules
to ...
Página 220
This net corresponds to the statement The dog bit the postman . The nodes
DOGS , BITE , and POSTMEN represent the classes of dogs , bitings , and
postmen , respectively , while the nodes D , B , and P represent a particular dog ,
a particular ...
This net corresponds to the statement The dog bit the postman . The nodes
DOGS , BITE , and POSTMEN represent the classes of dogs , bitings , and
postmen , respectively , while the nodes D , B , and P represent a particular dog ,
a particular ...
Página 369
Each t corresponds to a value of a relevant parameter and each c represents the
weight to be attached to the corresponding t . Negative weights can be used to
indicate features whose presence usually constitutes negative evidence for a ...
Each t corresponds to a value of a relevant parameter and each c represents the
weight to be attached to the corresponding t . Negative weights can be used to
indicate features whose presence usually constitutes negative evidence for a ...
Comentarios de la gente - Escribir un comentario
No encontramos ningún comentario en los lugares habituales.
Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
Otras 10 secciones no mostradas
Otras ediciones - Ver todas
Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |