Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... corresponding to the tree of Figure 3-4 is shown in Figure 3-5 . A tree search procedure can be converted to a graph search procedure by modifying the action performed each time a node is generated . Instead of simply adding the node to ...
... corresponding to the tree of Figure 3-4 is shown in Figure 3-5 . A tree search procedure can be converted to a graph search procedure by modifying the action performed each time a node is generated . Instead of simply adding the node to ...
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... corresponding to the words used in the sentence , but rather out of conceptual primitives that can be combined to form the meanings of words in any particular language . The theory was first described in [ Schank , 1973b ] and was ...
... corresponding to the words used in the sentence , but rather out of conceptual primitives that can be combined to form the meanings of words in any particular language . The theory was first described in [ Schank , 1973b ] and was ...
Página 369
... corresponding to the places where there was ink in the original figure . Let each t correspond to a segment of the input figure . Its value will be the number of 1's contained in that segment . Let c take on values between 1 and 1. A ...
... corresponding to the places where there was ink in the original figure . Let each t correspond to a segment of the input figure . Its value will be the number of 1's contained in that segment . Let c take on values between 1 and 1. A ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety