Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 240
... data structure . The association of 10See Chapter 12 for a more detailed discussion of PLANNER as an A.I. programming language . procedures with the data structures to which they apply is I 240 STRUCTURED REPRESENTATIONS OF KNOWLEDGE CHAP .
... data structure . The association of 10See Chapter 12 for a more detailed discussion of PLANNER as an A.I. programming language . procedures with the data structures to which they apply is I 240 STRUCTURED REPRESENTATIONS OF KNOWLEDGE CHAP .
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... structure in almost all A.I. programs . • Late binding times for such things as the size of a data structure , or the type of an object to be operated on . In many A.I. programs , it is not possible to determine such things except on ...
... structure in almost all A.I. programs . • Late binding times for such things as the size of a data structure , or the type of an object to be operated on . In many A.I. programs , it is not possible to determine such things except on ...
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... data structure is the list , which is very useful in representing much of the knowledge used in A.I. programs . • A collection of facts about an individual object can easily be represented in the property list that is associated with ...
... data structure is the list , which is very useful in representing much of the knowledge used in A.I. programs . • A collection of facts about an individual object can easily be represented in the property list that is associated with ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety