Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 59
These two examples have illustrated the importance of the relative number of
start states to goal states in determining the optimal direction in which to search
when the branching factor is approximately the same in both directions . When
the ...
These two examples have illustrated the importance of the relative number of
start states to goal states in determining the optimal direction in which to search
when the branching factor is approximately the same in both directions . When
the ...
Página 107
What factors determine the choice of direction for a particular problem ? 2. If a
problem - solving search program were to be written to solve each of the
following types of problems , determine whether the search should proceed
forward or ...
What factors determine the choice of direction for a particular problem ? 2. If a
problem - solving search program were to be written to solve each of the
following types of problems , determine whether the search should proceed
forward or ...
Página 154
5.4.4 The Unification Algorithm In propositional logic , it is easy to determine that
two literals cannot both be true at the same time . Simply look for L and ~ L . In
predicate logic , this matching process is more complicated , since bindings of ...
5.4.4 The Unification Algorithm In propositional logic , it is easy to determine that
two literals cannot both be true at the same time . Simply look for L and ~ L . In
predicate logic , this matching process is more complicated , since bindings of ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |