Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 20
... developed by psychologists for comparing individuals and for testing models can be used to do this analysis . We are forced to conclude that the question of whether a machine has in- telligence or can think is too nebulous to answer ...
... developed by psychologists for comparing individuals and for testing models can be used to do this analysis . We are forced to conclude that the question of whether a machine has in- telligence or can think is too nebulous to answer ...
Página 314
... developed and are used exten- sively in compilers for programming languages . Unfortunately , although most programming languages can be described fairly well by context - free rules , English cannot . In a context - free grammar , each ...
... developed and are used exten- sively in compilers for programming languages . Unfortunately , although most programming languages can be described fairly well by context - free rules , English cannot . In a context - free grammar , each ...
Página 320
... developed for this problem can be divided into the following four classes : • Semantic grammars , which combine all types of knowledge , both syntactic and semantic , into a single set of rules in the form of a grammar . • Case grammars ...
... developed for this problem can be divided into the following four classes : • Semantic grammars , which combine all types of knowledge , both syntactic and semantic , into a single set of rules in the form of a grammar . • Case grammars ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety