Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 99
There we will discuss an algorithm developed by Waltz [ Waltz , 1975 ] for
generating consistent labels on the vertices of line ... A succession of problem -
solving methods that depend upon constraint satisfaction will be discussed in
Chapter 8 .
There we will discuss an algorithm developed by Waltz [ Waltz , 1975 ] for
generating consistent labels on the vertices of line ... A succession of problem -
solving methods that depend upon constraint satisfaction will be discussed in
Chapter 8 .
Página 229
As we discussed in Section 7.1.2 , this may be inefficient or perhaps even
impossible in some situations . Thus , although there are several arguments in
favor of the use of CD as a model for representing events , it is not always
completely ...
As we discussed in Section 7.1.2 , this may be inefficient or perhaps even
impossible in some situations . Thus , although there are several arguments in
favor of the use of CD as a model for representing events , it is not always
completely ...
Página 278
In the next three sections , three techniques that enable such cooperation will be
discussed . 8.2.1 Agendas , Again In Section 3.6.5 , we discussed a way of
implementing best - first search using an agenda of possible tasks to perform .
In the next three sections , three techniques that enable such cooperation will be
discussed . 8.2.1 Agendas , Again In Section 3.6.5 , we discussed a way of
implementing best - first search using an agenda of possible tasks to perform .
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
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additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |