Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 79
Página 55
They can be described independently of any particular task or problem domain .
But their efficacy when applied to particular problems is often highly dependent
on the way they exploit domain - specific knowledge since in and of themselves ...
They can be described independently of any particular task or problem domain .
But their efficacy when applied to particular problems is often highly dependent
on the way they exploit domain - specific knowledge since in and of themselves ...
Página 112
Write an Eliza - like program to converse in some interesting domain . The
program should consist of two parts , a database of rules and the code that
matches rules against the input and uses them to generate output . The left side
of each rule ...
Write an Eliza - like program to converse in some interesting domain . The
program should consist of two parts , a database of rules and the code that
matches rules against the input and uses them to generate output . The left side
of each rule ...
Página 368
A more interesting learning problem that arises if GPS is to be applied in a new
domain is that of determining a good set of differences to be used in selecting
operators . This task could also be formulated as an uncontrolled hillclimbing ...
A more interesting learning problem that arises if GPS is to be applied in a new
domain is that of determining a good set of differences to be used in selecting
operators . This task could also be formulated as an uncontrolled hillclimbing ...
Comentarios de la gente - Escribir un comentario
No encontramos ningún comentario en los lugares habituales.
Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
Otras 10 secciones no mostradas
Otras ediciones - Ver todas
Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |