Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 55
... domain . But their efficacy when applied to particular problems is often highly dependent on the way they exploit domain - specific knowledge since in and of themselves they are unable to overcome the com- binatorial explosion to which ...
... domain . But their efficacy when applied to particular problems is often highly dependent on the way they exploit domain - specific knowledge since in and of themselves they are unable to overcome the com- binatorial explosion to which ...
Página 112
... domain for a program such as this . No reasonable number of rules will provide the program with a significant under- standing of the world . So choose a domain where interesting behavior can be exhibited without such understanding ...
... domain for a program such as this . No reasonable number of rules will provide the program with a significant under- standing of the world . So choose a domain where interesting behavior can be exhibited without such understanding ...
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... domain is that of determining a good set of differences to be used in select- ing operators . This task could also ... domain , it is necessary to do the following things : 1. Input the set of operators that will be available in the ...
... domain is that of determining a good set of differences to be used in select- ing operators . This task could also ... domain , it is necessary to do the following things : 1. Input the set of operators that will be available in the ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety