Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 36
... effect on the search process can be performed . Even in such unstructured situations , it may be possible to say something about the efficiency of the search process . We will talk more about this in Sec- tion 3.7 . There are many ...
... effect on the search process can be performed . Even in such unstructured situations , it may be possible to say something about the efficiency of the search process . We will talk more about this in Sec- tion 3.7 . There are many ...
Página 50
... effect ; if C is added to B , however , a different stable compound may be formed , so that later addition of A will have no effect . Nonpartially commuta- tive production systems are less likely to produce the same node many times in ...
... effect ; if C is added to B , however , a different stable compound may be formed , so that later addition of A will have no effect . Nonpartially commuta- tive production systems are less likely to produce the same node many times in ...
Página 129
... effect , in which an inevitable bad event can be procrastinated by various delaying tactics until it does not appear in the portion of the game tree that minimax explores . For ex- ample , suppose that we initiate a piece exchange in ...
... effect , in which an inevitable bad event can be procrastinated by various delaying tactics until it does not appear in the portion of the game tree that minimax explores . For ex- ample , suppose that we initiate a piece exchange in ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety