Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 188
Or we can divide the process of making a final evaluation into smaller steps , at
each of which we combine a few pieces of evidence . The intermediate
conclusions that we form this way can then be used to form a variety of later
conclusions .
Or we can divide the process of making a final evaluation into smaller steps , at
each of which we combine a few pieces of evidence . The intermediate
conclusions that we form this way can then be used to form a variety of later
conclusions .
Página 195
It sometimes turns out that we cannot be completely sure of the validity of the
evidence we are using in support of a hypothesis . This could easily happen in
situations where the evidence is the outcome of an experiment or a laboratory
test ...
It sometimes turns out that we cannot be completely sure of the validity of the
evidence we are using in support of a hypothesis . This could easily happen in
situations where the evidence is the outcome of an experiment or a laboratory
test ...
Página 196
Notice that it contains three elements in its evidence section . It is a typical MYCIN
rule . Since we have a formula for computing the CF of a hypothesis from a set of
independent CF's given by individual pieces of evidence , why should the ...
Notice that it contains three elements in its evidence section . It is a typical MYCIN
rule . Since we have a formula for computing the CF of a hypothesis from a set of
independent CF's given by individual pieces of evidence , why should the ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |