Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... systems , the objects are problem states representing collections of current hypotheses about the input . In all three kinds of systems , individual processes can both create ... SYSTEMS CHAP . 8 Expert Systems Structure of an Expert System.
... systems , the objects are problem states representing collections of current hypotheses about the input . In all three kinds of systems , individual processes can both create ... SYSTEMS CHAP . 8 Expert Systems Structure of an Expert System.
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Elaine Rich. of knowledge that current expert systems use , it is now widely recognized that more organization is important . In addition , it is important to separate a system's knowledge base , which must be able to grow and change ...
Elaine Rich. of knowledge that current expert systems use , it is now widely recognized that more organization is important . In addition , it is important to separate a system's knowledge base , which must be able to grow and change ...
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... expert systems have been built , we have no good way of characterizing precisely those domains in which the deterministic approach of R1 will work and those in which the probabilistic ... SYSTEMS CHAP . 8 Interacting with an Expert System.
... expert systems have been built , we have no good way of characterizing precisely those domains in which the deterministic approach of R1 will work and those in which the probabilistic ... SYSTEMS CHAP . 8 Interacting with an Expert System.
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety