Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 16
Use of knowledge — Provides a way of solving complex problems by exploiting
the structures of the objects that are ... For the solution of hard problems ,
programs that exploit these techniques have several advantages over those that
do not .
Use of knowledge — Provides a way of solving complex problems by exploiting
the structures of the objects that are ... For the solution of hard problems ,
programs that exploit these techniques have several advantages over those that
do not .
Página 239
This makes it possible for script manipulation procedures to exploit knowledge
about what they are working with in order to solve problems more efficiently . In
general , syntactic representations are to knowledge representation what the
weak ...
This makes it possible for script manipulation procedures to exploit knowledge
about what they are working with in order to solve problems more efficiently . In
general , syntactic representations are to knowledge representation what the
weak ...
Página 387
AM and the analogy - learning system explicitly exploit sets of heuristic rules .
One interesting ... Both AM and the analogy system exploited a heuristic based
on the use of extreme values . o Means - ends analysis . The GPS learning ...
AM and the analogy - learning system explicitly exploit sets of heuristic rules .
One interesting ... Both AM and the analogy system exploited a heuristic based
on the use of extreme values . o Means - ends analysis . The GPS learning ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |