Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 35
Página 230
Representing knowledge Typically , a frame describes a class of objects , such
as CHAIR or ROOM . It consists of a collection of slots that describe aspects of the
objects . These slots are filled by other frames describing other objects .
Representing knowledge Typically , a frame describes a class of objects , such
as CHAIR or ROOM . It consists of a collection of slots that describe aspects of the
objects . These slots are filled by other frames describing other objects .
Página 231
E E E RIGHT RIGHT A B B B с cube cube cube MOVE - RIGHT MOVE - RIGHT
left left left left Figure 7-13 : A Frame System the frames describe the relationship
between the views that the frames represent . In addition to these explicit links ...
E E E RIGHT RIGHT A B B B с cube cube cube MOVE - RIGHT MOVE - RIGHT
left left left left Figure 7-13 : A Frame System the frames describe the relationship
between the views that the frames represent . In addition to these explicit links ...
Página 385
The next rule would select the slot LADDER - HEIGHT , since that slot is not
present in the frames for other types of ... After a set of possible transfer frames
built from the selected slots of the source frame has been proposed , it must be
filtered ...
The next rule would select the slot LADDER - HEIGHT , since that slot is not
present in the frames for other types of ... After a set of possible transfer frames
built from the selected slots of the source frame has been proposed , it must be
filtered ...
Comentarios de la gente - Escribir un comentario
No encontramos ningún comentario en los lugares habituales.
Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
Otras 10 secciones no mostradas
Otras ediciones - Ver todas
Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |