Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 35
2.1.3 Heuristic Search In order to solve many hard problems efficiently , it is often
necessary to compromise the requirements of mobility and systematicity and to
construct a control structure that is no longer guaranteed to find the best answer ...
2.1.3 Heuristic Search In order to solve many hard problems efficiently , it is often
necessary to compromise the requirements of mobility and systematicity and to
construct a control structure that is no longer guaranteed to find the best answer ...
Página 71
3.5 HEURISTIC FUNCTIONS In Section 2.1.2 , a heuristic was defined as a
technique that aids in the discovery of ... It was pointed out that there are
heuristics of very general applicability and ones that represent specific
knowledge that is ...
3.5 HEURISTIC FUNCTIONS In Section 2.1.2 , a heuristic was defined as a
technique that aids in the discovery of ... It was pointed out that there are
heuristics of very general applicability and ones that represent specific
knowledge that is ...
Página 72
The purpose of a heuristic function is to guide the search process in the most
profitable direction , by suggesting which path to follow first when more than one
is available . The more accurately the heuristic function estimates the true merits
of ...
The purpose of a heuristic function is to guide the search process in the most
profitable direction , by suggesting which path to follow first when more than one
is available . The more accurately the heuristic function estimates the true merits
of ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |