Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 116
... both standard problem - solving trees and on game trees . 4.2 THE MINIMAX
SEARCH PROCEDURE The minimax search procedure is a depth - first , depth -
limited search procedure . It was described briefly in Section 1.3.1 . The idea is to
...
... both standard problem - solving trees and on game trees . 4.2 THE MINIMAX
SEARCH PROCEDURE The minimax search procedure is a depth - first , depth -
limited search procedure . It was described briefly in Section 1.3.1 . The idea is to
...
Página 154
There is a straightforward recursive procedure , called the unification algorithm
that does just this . The basic idea of unification is very simple . It is easiest to
describe if we represent each literal as a list , where the first element is the name
of ...
There is a straightforward recursive procedure , called the unification algorithm
that does just this . The basic idea of unification is very simple . It is easiest to
describe if we represent each literal as a list , where the first element is the name
of ...
Página 197
6.3.4 Conclusion : When Is Probabilistic Reasoning a Good Idea ? We have just
discussed a variety of techniques for handling probabilistic information . We have
also mentioned some dangers inherent in some of those techniques . It would ...
6.3.4 Conclusion : When Is Probabilistic Reasoning a Good Idea ? We have just
discussed a variety of techniques for handling probabilistic information . We have
also mentioned some dangers inherent in some of those techniques . It would ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |