Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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But this time , represent the contents of each square by 2 ( indicating blank ) , 3 (
indicating X ) , or 5 ( indicating O ) . An integer indicating which move of the game
is about to be played ; 1 indicates the first move , 9 the last . Turn The Algorithm ...
But this time , represent the contents of each square by 2 ( indicating blank ) , 3 (
indicating X ) , or 5 ( indicating O ) . An integer indicating which move of the game
is about to be played ; 1 indicates the first move , 9 the last . Turn The Algorithm ...
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Conceptualizations representing events can be modified in a variety of ways to
supply information normally indicated in language by the tense , mood , or aspect
of a verb form . The use of the modifier p to indicate past tense has already been
...
Conceptualizations representing events can be modified in a variety of ways to
supply information normally indicated in language by the tense , mood , or aspect
of a verb form . The use of the modifier p to indicate past tense has already been
...
Página 289
The following were used : [ 3.1 ] RULE027 indicated there is strongly suggestive
evidence 1.8 ) that the aerobicity of ... Since this gave a cumulative CF of 1.6 ) for
facultative , the evidence indicates that the aerobictiy of ORGANISM - 1 is ...
The following were used : [ 3.1 ] RULE027 indicated there is strongly suggestive
evidence 1.8 ) that the aerobicity of ... Since this gave a cumulative CF of 1.6 ) for
facultative , the evidence indicates that the aerobictiy of ORGANISM - 1 is ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |