Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 8
... ( indicating blank ) , 3 ( indicating X ) , or 5 ( indicating O ) . An integer indicating which move of the game is about to be played ; 1 indicates the first move , 9 the last . The main algorithm will need to use three subprocedures ...
... ( indicating blank ) , 3 ( indicating X ) , or 5 ( indicating O ) . An integer indicating which move of the game is about to be played ; 1 indicates the first move , 9 the last . The main algorithm will need to use three subprocedures ...
Página 225
... indicates that smoking kills one . Since it is marked c , however , we know only that smoking can kill one , not that it necessarily does . The horizontal causality link indicates that it is that first causality that made me stop ...
... indicates that smoking kills one . Since it is marked c , however , we know only that smoking can kill one , not that it necessarily does . The horizontal causality link indicates that it is that first causality that made me stop ...
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... indicated there is weakly suggestive evidence ( .2 ) that the aerobicity of ORGANISM - 1 is not facultative . Since this gave a cumulative CF of ( .6 ) for facultative , the evidence indicates that the aerobictiy of ORGANISM - 1 is ...
... indicated there is weakly suggestive evidence ( .2 ) that the aerobicity of ORGANISM - 1 is not facultative . Since this gave a cumulative CF of ( .6 ) for facultative , the evidence indicates that the aerobictiy of ORGANISM - 1 is ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety