Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 56
The search process must find a path through the graph , starting at an initial state
and ending in one or more final states . This graph that must be searched could ,
in principle , be constructed in its entirety from the rules that define allowable ...
The search process must find a path through the graph , starting at an initial state
and ending in one or more final states . This graph that must be searched could ,
in principle , be constructed in its entirety from the rules that define allowable ...
Página 64
There are two ways this problem can be solved : • Do not modify the initial state
description at all . At each node , store an indication of the specific changes that
should be made at this node . Whenever it is necessary to refer to the description
...
There are two ways this problem can be solved : • Do not modify the initial state
description at all . At each node , store an indication of the specific changes that
should be made at this node . Whenever it is necessary to refer to the description
...
Página 257
Detecting a Solution A planning system has succeeded in finding a solution to a
problem when it has found a sequence of operators that transforms the initial
problem state into the goal state . How will it know when this has been done ?
Detecting a Solution A planning system has succeeded in finding a solution to a
problem when it has found a sequence of operators that transforms the initial
problem state into the goal state . How will it know when this has been done ?
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |