Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 218
... instances of the concept , while links from an instance node describe properties of the individual instance . It is important to make explicit this difference between a node representing a class of objects and a node representing an ...
... instances of the concept , while links from an instance node describe properties of the individual instance . It is important to make explicit this difference between a node representing a class of objects and a node representing an ...
Página 219
... instance nodes can be connected to the concepts that describe them . We will call this new link INSTANCE - OF . An example of it occurs in the following fragment of a network : Furniture Isa Chair Instance - of My - chair Color Green ...
... instance nodes can be connected to the concepts that describe them . We will call this new link INSTANCE - OF . An example of it occurs in the following fragment of a network : Furniture Isa Chair Instance - of My - chair Color Green ...
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... INSTANCE - OF links that we have been using . Both the Travel and Visit UNITS represent abstract concepts , while the Event137 UNIT represents a par- ticular instance of a concept . In fact , it is an instance of two concepts , Travel ...
... INSTANCE - OF links that we have been using . Both the Travel and Visit UNITS represent abstract concepts , while the Event137 UNIT represents a par- ticular instance of a concept . In fact , it is an instance of two concepts , Travel ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety