Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 40
... interact and those interactions must be considered in order to arrive at a solution for the en- tire problem . These two examples , integration and the blocks world , illustrate the dif- ference between decomposable and nondecomposable ...
... interact and those interactions must be considered in order to arrive at a solution for the en- tire problem . These two examples , integration and the blocks world , illustrate the dif- ference between decomposable and nondecomposable ...
Página 271
... interact at all . If subgoals do not interact , then the order in which the steps of one are carried out with respect to the steps of another does not matter . Since it does not mat- ter , all of the possible permutations will appear ...
... interact at all . If subgoals do not interact , then the order in which the steps of one are carried out with respect to the steps of another does not matter . Since it does not mat- ter , all of the possible permutations will appear ...
Página 288
... interact with it easily . To facilitate this interaction , it is important that an expert system have the following two capabilities , in addition to the ability to perform its underlying task : • Explain its reasoning . In many of the ...
... interact with it easily . To facilitate this interaction , it is important that an expert system have the following two capabilities , in addition to the ability to perform its underlying task : • Explain its reasoning . In many of the ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety