Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... interpretation of the sentence . In this example , if the auxiliary verb interpretation of have were chosen first and the end of the sentence appeared with no main verb having been seen , the under- stander would detect failure and ...
... interpretation of the sentence . In this example , if the auxiliary verb interpretation of have were chosen first and the end of the sentence appeared with no main verb having been seen , the under- stander would detect failure and ...
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... interpretation , which proves to be wrong . A classic example of this phenomenon , called the garden path sentence , is The horse raced past the barn fell down . Although the problems of deciding which paths to follow and how to handle ...
... interpretation , which proves to be wrong . A classic example of this phenomenon , called the garden path sentence , is The horse raced past the barn fell down . Although the problems of deciding which paths to follow and how to handle ...
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... interpretation of the sentence must be produced . One way to do this is to generate a complete syntactic interpretation and then to hand this structure to a separate semantic interpreter . The major difficulty with this approach is that ...
... interpretation of the sentence must be produced . One way to do this is to generate a complete syntactic interpretation and then to hand this structure to a separate semantic interpreter . The major difficulty with this approach is that ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety