Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 207
the search for a particular piece of information in an ISA hierarchy must begin at
the level representing the most specific concept involved and only move up the
chain toward more general concepts if the specific information is absent .
the search for a particular piece of information in an ISA hierarchy must begin at
the level representing the most specific concept involved and only move up the
chain toward more general concepts if the specific information is absent .
Página 231
But if the faces contained complex patterns , those patterns would be represented
by more involved structures , possibly another set of frames . Since each slot of a
frame can be filled by another frame structure and since a given structure can ...
But if the faces contained complex patterns , those patterns would be represented
by more involved structures , possibly another set of frames . Since each slot of a
frame can be filled by another frame structure and since a given structure can ...
Página 328
Objects involved in actions . Consider the text Bill decided to drive to the store .
He went outside but his car wouldn't start . Bill's car should be recognized as an
object ( the instrument ) involved in his driving to the store . • Causal chains .
Objects involved in actions . Consider the text Bill decided to drive to the store .
He went outside but his car wouldn't start . Bill's car should be recognized as an
object ( the instrument ) involved in his driving to the store . • Causal chains .
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |