Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 49
But in a practical sense , there definitely is such a relationship between kinds of
problems and the kinds of systems that lend themselves naturally to describing
those problems . To see this , let us look at a few examples . Figure 2–15 shows ...
But in a practical sense , there definitely is such a relationship between kinds of
problems and the kinds of systems that lend themselves naturally to describing
those problems . To see this , let us look at a few examples . Figure 2–15 shows ...
Página 238
Thus although scripts are less general structures than are frames , and so are not
suitable for representing all kinds of knowledge , they can be very effective for
representing the specific kinds of knowledge for which they were designed .
Thus although scripts are less general structures than are frames , and so are not
suitable for representing all kinds of knowledge , they can be very effective for
representing the specific kinds of knowledge for which they were designed .
Página 390
The answer to this question can be divided into two parts : • Features that are
important for building many kinds of ... us first consider important characteristics
that a good language for building almost any kind of large system should
possess .
The answer to this question can be divided into two parts : • Features that are
important for building many kinds of ... us first consider important characteristics
that a good language for building almost any kind of large system should
possess .
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |