Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Elaine Rich, Rich Elaine. CHAPTER 5 KNOWLEDGE REPRESENTATION
USING PREDICATE LOGIC 5.1 INTRODUCTION TO REPRESENTATION In
order to solve the complex problems encountered in artificial intelligence , one
needs both ...
Elaine Rich, Rich Elaine. CHAPTER 5 KNOWLEDGE REPRESENTATION
USING PREDICATE LOGIC 5.1 INTRODUCTION TO REPRESENTATION In
order to solve the complex problems encountered in artificial intelligence , one
needs both ...
Página 202
such a way as to derive new structures corresponding to new knowledge inferred
from old . Inferential Efficiency — the ability to incorporate into the knowledge
structure additional information that can be used to focus the attention of the ...
such a way as to derive new structures corresponding to new knowledge inferred
from old . Inferential Efficiency — the ability to incorporate into the knowledge
structure additional information that can be used to focus the attention of the ...
Página 329
In order to be able to recognize these kinds of relationships among sentences , a
great deal of knowledge about the world being discussed is required . Programs
that can do multiple sentence understanding rely on large databases of ...
In order to be able to recognize these kinds of relationships among sentences , a
great deal of knowledge about the world being discussed is required . Programs
that can do multiple sentence understanding rely on large databases of ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |