Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Elaine Rich. CHAPTER 5 KNOWLEDGE REPRESENTATION USING PREDICATE LOGIC 5.1 INTRODUCTION TO REPRESENTATION In order to solve the complex problems encountered in artificial intelligence , one needs both a large amount of knowledge and some ...
Elaine Rich. CHAPTER 5 KNOWLEDGE REPRESENTATION USING PREDICATE LOGIC 5.1 INTRODUCTION TO REPRESENTATION In order to solve the complex problems encountered in artificial intelligence , one needs both a large amount of knowledge and some ...
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... representation are : • Each fact need only be stored once , regardless of the number of different ways in which it can be used . It is easy to add new facts to the system , without changing either ... REPRESENTATIONS OF KNOWLEDGE CHAP . 7.
... representation are : • Each fact need only be stored once , regardless of the number of different ways in which it can be used . It is easy to add new facts to the system , without changing either ... REPRESENTATIONS OF KNOWLEDGE CHAP . 7.
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... knowledge about what they contain . Similarly , although scripts appear very ... knowledge about what they are working with in order to solve problems more efficiently . In general , syntactic ... REPRESENTATIONS 239 Procedural Representation.
... knowledge about what they contain . Similarly , although scripts appear very ... knowledge about what they are working with in order to solve problems more efficiently . In general , syntactic ... REPRESENTATIONS 239 Procedural Representation.
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety