Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 104
... known as NP - complete , for which nondeterministic ( an ar- bitrary number of paths can be followed at once ) polynomial - time algorithms are known , but for which all known deterministic algorithms are exponential . The problems in ...
... known as NP - complete , for which nondeterministic ( an ar- bitrary number of paths can be followed at once ) polynomial - time algorithms are known , but for which all known deterministic algorithms are exponential . The problems in ...
Página 176
... known to be true is strictly increasing over time . New statements can be added to the system and new theorems can be proved , but neither of these events will ever cause a previously known or proven statement to become invalid . There ...
... known to be true is strictly increasing over time . New statements can be added to the system and new theorems can be proved , but neither of these events will ever cause a previously known or proven statement to become invalid . There ...
Página 286
... known then : assign the disk drive to the massbus . PROSPECTOR If : magnetite or pyrite in disseminated or veinlet ... known , and the gram stain of the organism is not known , and the morphology of the organism is not known , and the ...
... known then : assign the disk drive to the massbus . PROSPECTOR If : magnetite or pyrite in disseminated or veinlet ... known , and the gram stain of the organism is not known , and the morphology of the organism is not known , and the ...
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Términos y frases comunes
A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety