Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 104
For problems such as the traveling salesman , there is no known algorithm that is
better than exponential , and no one is optimistic that one will be found . The
traveling salesman problem belongs to a class of problems known as NP -
complete ...
For problems such as the traveling salesman , there is no known algorithm that is
better than exponential , and no one is optimistic that one will be found . The
traveling salesman problem belongs to a class of problems known as NP -
complete ...
Página 176
6.2 NONMONOTONIC REASONING Traditional systems based upon predicate
logic are monotonic in the sense that the number of statements known to be true
is strictly increasing over time . New statements can be added to the system and ...
6.2 NONMONOTONIC REASONING Traditional systems based upon predicate
logic are monotonic in the sense that the number of statements known to be true
is strictly increasing over time . New statements can be added to the system and ...
Página 286
... and the number of devices that each massbus should support is known , and
there is a massbus that has been assigned at least one disk drive and that should
support additional disk drives , and the type of cable needed to connect the disk ...
... and the number of devices that each massbus should support is known , and
there is a massbus that has been assigned at least one disk drive and that should
support additional disk drives , and the type of cable needed to connect the disk ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |