Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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CHAPTER 9 NATURAL LANGUAGE UNDERSTANDING 9.1 INTRODUCTION
The ability to communicate in some kind of natural language , be it English or
Tagalog , often seems to be the hallmark of the human race . Computers will not
be ...
CHAPTER 9 NATURAL LANGUAGE UNDERSTANDING 9.1 INTRODUCTION
The ability to communicate in some kind of natural language , be it English or
Tagalog , often seems to be the hallmark of the human race . Computers will not
be ...
Página 296
Thus it is useful to divide the entire language - understanding problem into two
tasks : • Understanding written text , using lexical , syntactic , and semantic
knowledge of the language as well as the required real world information .
Thus it is useful to divide the entire language - understanding problem into two
tasks : • Understanding written text , using lexical , syntactic , and semantic
knowledge of the language as well as the required real world information .
Página 425
Waltz , D. L. , " An English Language Question - answering System for a Large
Relational Data Base , " Communications of the ACM , Vol . 21 , No. 7 , 1978 .
Warren , D. H. D. & L. M. Pereira , “ Prolog -- The Language and Its
Implementation ...
Waltz , D. L. , " An English Language Question - answering System for a Large
Relational Data Base , " Communications of the ACM , Vol . 21 , No. 7 , 1978 .
Warren , D. H. D. & L. M. Pereira , “ Prolog -- The Language and Its
Implementation ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
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additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |