Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 362
Learning refers to the change in a subject's behavior to a given situation brought
about by his repeated experiences in that situation , provided that the behavior
change cannot be explained on the basis of native response tendencies ...
Learning refers to the change in a subject's behavior to a given situation brought
about by his repeated experiences in that situation , provided that the behavior
change cannot be explained on the basis of native response tendencies ...
Página 363
11.2 RANDOM LEARNING AND NEURAL NETS The analogy between human
learning and machine learning is alluring . People learn by changing the
structure of the neural network that makes up their brains . Why then should we
not build ...
11.2 RANDOM LEARNING AND NEURAL NETS The analogy between human
learning and machine learning is alluring . People learn by changing the
structure of the neural network that makes up their brains . Why then should we
not build ...
Página 368
A more interesting learning problem that arises if GPS is to be applied in a new
domain is that of determining a good set of differences to be used in selecting
operators . This task could also be formulated as an uncontrolled hillclimbing ...
A more interesting learning problem that arises if GPS is to be applied in a new
domain is that of determining a good set of differences to be used in selecting
operators . This task could also be formulated as an uncontrolled hillclimbing ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |