Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 10
parallel processors and can look at several parts of the board at once , whereas
the conventional computer must look at the squares one at a time . Sometimes an
investigation of how people solve problems sheds great light on how computers ...
parallel processors and can look at several parts of the board at once , whereas
the conventional computer must look at the squares one at a time . Sometimes an
investigation of how people solve problems sheds great light on how computers ...
Página 78
But eventually , if a solution is not found , that branch will start to look less
promising than one of the top - level branches that had been ignored . At that
point , the now more promising , previously ignored branch will be explored . But
the old ...
But eventually , if a solution is not found , that branch will start to look less
promising than one of the top - level branches that had been ignored . At that
point , the now more promising , previously ignored branch will be explored . But
the old ...
Página 117
So we would like to look ahead to see what will happen to each of the new game
positions at the next move , which will be made by the opponent . Instead of
applying the static evaluation function to each of the positions that we just
generated ...
So we would like to look ahead to see what will happen to each of the new game
positions at the next move , which will be made by the opponent . Instead of
applying the static evaluation function to each of the positions that we just
generated ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |