Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Elaine Rich. parallel processors and can look at several parts of the board at once , whereas the conventional computer must look at the squares one at a time . Sometimes an investigation of how people solve problems sheds great light on ...
Elaine Rich. parallel processors and can look at several parts of the board at once , whereas the conventional computer must look at the squares one at a time . Sometimes an investigation of how people solve problems sheds great light on ...
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... looks more promising , so it is pursued , generating nodes G and H. But again when these new nodes are evaluated they look less promising than another path , so attention is returned to the path through D to E. E is then expanded ...
... looks more promising , so it is pursued , generating nodes G and H. But again when these new nodes are evaluated they look less promising than another path , so attention is returned to the path through D to E. E is then expanded ...
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... look one move ahead , we will see that one of our pieces also gets captured and so the situation is not as favorable as it seemed . So we would like to look ahead to see what will happen to each of the new game positions at the next ...
... look one move ahead , we will see that one of our pieces also gets captured and so the situation is not as favorable as it seemed . So we would like to look ahead to see what will happen to each of the new game positions at the next ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety