Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 73
Problem reduction • Constraint satisfaction • Means - ends analysis The choice of
the correct strategy for a particular problem depends heavily on the problem
characteristics discussed in the last chapter . As was pointed out at the beginning
of ...
Problem reduction • Constraint satisfaction • Means - ends analysis The choice of
the correct strategy for a particular problem depends heavily on the problem
characteristics discussed in the last chapter . As was pointed out at the beginning
of ...
Página 99
3.6.8 Means - Ends Analysis So far , we have presented a collection of search
strategies that can reason either forward or backward , but , for a given problem ,
one direction or the other must be chosen . Often , however , a mixture of the two
...
3.6.8 Means - Ends Analysis So far , we have presented a collection of search
strategies that can reason either forward or backward , but , for a given problem ,
one direction or the other must be chosen . Often , however , a mixture of the two
...
Página 314
This means that the expansion of that nonterminal cannot be influenced by any of
the symbols around it , thus the name context - free . But this is not a good model
of English . Consider again the small grammar shown in Figure 9–5 . It contains ...
This means that the expansion of that nonterminal cannot be influenced by any of
the symbols around it , thus the name context - free . But this is not a good model
of English . Consider again the small grammar shown in Figure 9–5 . It contains ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |