Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 55
CHAPTER 3 BASIC PROBLEM - SOLVING METHODS In the last chapter , we
saw that many of the problems that fall within the purview of artificial intelligence
are too complex to be solvable by direct techniques ; rather they must be attacked
...
CHAPTER 3 BASIC PROBLEM - SOLVING METHODS In the last chapter , we
saw that many of the problems that fall within the purview of artificial intelligence
are too complex to be solvable by direct techniques ; rather they must be attacked
...
Página 77
Hill climbing is a local method . It shares with other local methods , such as the
nearest neighbor algorithm described in Section 2.1.3 , the advantage of being
less combinatorially explosive than comparable global methods . But it also
shares ...
Hill climbing is a local method . It shares with other local methods , such as the
nearest neighbor algorithm described in Section 2.1.3 , the advantage of being
less combinatorially explosive than comparable global methods . But it also
shares ...
Página 103
These can be divided into three classes ( listed with the major problems posed
for each ) : • General methods that are guaranteed to find as good an answer as
would be found by exhaustive search , but in less time . How fast a method of this
...
These can be divided into three classes ( listed with the major problems posed
for each ) : • General methods that are guaranteed to find as good an answer as
would be found by exhaustive search , but in less time . How fast a method of this
...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |