Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 42
... necessary for its solution . Ignorable problems can be solved using a simple control structure that never backtracks . Such a control structure is easy to implement . Recoverable problems can be solved by a slightly more complicated ...
... necessary for its solution . Ignorable problems can be solved using a simple control structure that never backtracks . Such a control structure is easy to implement . Recoverable problems can be solved by a slightly more complicated ...
Página 142
... necessary to reason about the topic at hand . In order to be able to use a set of statements effectively , it is usually necessary to have access to another set of statements that represent facts that people consider too obvious to ...
... necessary to reason about the topic at hand . In order to be able to use a set of statements effectively , it is usually necessary to have access to another set of statements that represent facts that people consider too obvious to ...
Página 303
... necessary to do two things : • Understand each of the words in the sentence . • Put those words together to form a structure that represents the meaning of the entire sentence . Understanding Words The first of these tasks seems , at ...
... necessary to do two things : • Understand each of the words in the sentence . • Put those words together to form a structure that represents the meaning of the entire sentence . Understanding Words The first of these tasks seems , at ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety