Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 80
exactly to be the sum of the costs of applying each of the rules that were applied
along the best path to the node . The function h ' is an estimate of the additional
cost of getting from the current node to a goal state . This is the place where ...
exactly to be the sum of the costs of applying each of the rules that were applied
along the best path to the node . The function h ' is an estimate of the additional
cost of getting from the current node to a goal state . This is the place where ...
Página 181
Surely it makes no sense to go to a lot of work to create nodes representing
untrue statements . Of course that is right . But remember that in a nonmonotonic
system , a node can be created to represent a statement that has been assumed
to be ...
Surely it makes no sense to go to a lot of work to create nodes representing
untrue statements . Of course that is right . But remember that in a nonmonotonic
system , a node can be created to represent a statement that has been assumed
to be ...
Página 183
It looks at the nodes in the SL justification for the CONTRADICTION node and
traces back through the nodes in their justifications , the nodes in the justifications
of those nodes , and so forth , looking for assumptions . It tries to find a set of ...
It looks at the nodes in the SL justification for the CONTRADICTION node and
traces back through the nodes in their justifications , the nodes in the justifications
of those nodes , and so forth , looking for assumptions . It tries to find a set of ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |